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wiki/postscript.js

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2024-10-08 11:37:55 +08:00
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<h3>No results.</h3>
<p>Try another search term?</p>
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`)}function o0(e){let t=[];if(e===1)t.push("outColor = textureSampleGrad(textureSource1, textureSampler1, vUV, uvDx, uvDy);");else{t.push("switch vTextureId {");for(let i=0;i<e;i++)i===e-1?t.push(" default:{"):t.push(` case ${i}:{`),t.push(` outColor = textureSampleGrad(textureSource${i+1}, textureSampler${i+1}, vUV, uvDx, uvDy);`),t.push(" break;}");t.push("}")}return t.join(`
`)}function rh(e){return Ua[e]||(Ua[e]={name:"texture-batch-bit",vertex:{header:`
@in aTextureIdAndRound: vec2<u32>;
@out @interpolate(flat) vTextureId : u32;
`,main:`
vTextureId = aTextureIdAndRound.y;
`,end:`
if(aTextureIdAndRound.x == 1)
{
vPosition = vec4<f32>(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
}
`},fragment:{header:`
@in @interpolate(flat) vTextureId: u32;
${a0(e)}
`,main:`
var uvDx = dpdx(vUV);
var uvDy = dpdy(vUV);
${o0(e)}
`}}),Ua[e]}function l0(e){let t=[];for(let i=0;i<e;i++)i>0&&t.push("else"),i<e-1&&t.push(`if(vTextureId < ${i}.5)`),t.push("{"),t.push(` outColor = texture(uTextures[${i}], vUV);`),t.push("}");return t.join(`
`)}function nh(e){return Fa[e]||(Fa[e]={name:"texture-batch-bit",vertex:{header:`
in vec2 aTextureIdAndRound;
out float vTextureId;
`,main:`
vTextureId = aTextureIdAndRound.y;
`,end:`
if(aTextureIdAndRound.x == 1.)
{
gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
}
`},fragment:{header:`
in float vTextureId;
uniform sampler2D uTextures[${e}];
`,main:`
${l0(e)}
`}}),Fa[e]}var Ua,Fa,Jn=v(()=>{"use strict";Ua={},Fa={}}),mn,_n,Sr=v(()=>{"use strict";mn={name:"round-pixels-bit",vertex:{header:`
fn roundPixels(position: vec2<f32>, targetSize: vec2<f32>) -> vec2<f32>
{
return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0;
}
`}},_n={name:"round-pixels-bit",vertex:{header:`
vec2 roundPixels(vec2 position, vec2 targetSize)
{
return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0;
}
`}}});function sh(e){let t=ah[e];if(t)return t;let i=new Int32Array(e);for(let r=0;r<e;r++)i[r]=r;return t=ah[e]=new ti({uTextures:{value:i,type:"i32",size:e}},{isStatic:!0}),t}var ah,oh=v(()=>{pi(),ah={}}),Ei,sr=v(()=>{"use strict";Ei=(e=>(e[e.WEBGL=1]="WEBGL",e[e.WEBGPU=2]="WEBGPU",e[e.BOTH=3]="BOTH",e))(Ei||{})}),ki,Yi=v(()=>{xt(),$n(),Nr(),Ba(),sr(),pi(),ki=class hv extends Je{constructor(t){super(),this._uniformBindMap=Object.create(null),this._ownedBindGroups=[];let{gpuProgram:i,glProgram:r,groups:n,resources:s,compatibleRenderers:a,groupMap:o}=t;this.gpuProgram=i,this.glProgram=r,a===void 0&&(a=0,i&&(a|=Ei.WEBGPU),r&&(a|=Ei.WEBGL)),this.compatibleRenderers=a;let l={};if(!s&&!n&&(s={}),s&&n)throw new Error("[Shader] Cannot have both resources and groups");if(!i&&n&&!o)throw new Error("[Shader] No group map or WebGPU shader provided - consider using resources instead.");if(!i&&n&&o)for(let h in o)for(let u in o[h]){let d=o[h][u];l[d]={group:h,binding:u,name:d}}else if(i&&n&&!o){let h=i.structsAndGroups.groups;o={},h.forEach(u=>{o[u.group]=o[u.group]||{},o[u.group][u.binding]=u.name,l[u.name]=u})}else if(s){n={},o={},i&&i.structsAndGroups.groups.forEach(u=>{o[u.group]=o[u.group]||{},o[u.group][u.binding]=u.name,l[u.name]=u});let h=0;for(let u in s)l[u]||(n[99]||(n[99]=new Vi,this._ownedBindGroups.push(n[99])),l[u]={group:99,binding:h,name:u},o[99]=o[99]||{},o[99][h]=u,h++);for(let u in s){let d=u,p=s[u];!p.source&&!p._resourceType&&(p=new ti(p));let f=l[d];f&&(n[f.group]||(n[f.group]=new Vi,this._ownedBindGroups.push(n[f.group])),n[f.group].setResource(p,f.binding))}}this.groups=n,this._uniformBindMap=o,this.resources=this._buildResourceAccessor(n,l)}addResource(t,i,r){var n,s;(n=this._uniformBindMap)[i]||(n[i]={}),(s=this._uniformBindMap[i])[r]||(s[r]=t),this.groups[i]||(this.groups[i]=new Vi,this._ownedBindGroups.push(this.groups[i]))}_buildResourceAccessor(t,i){let r={};for(let n in i){let s=i[n];Object.defineProperty(r,s.name,{get(){return t[s.group].getResource(s.binding)},set(a){t[s.group].setResource(a,s.binding)}})}return r}destroy(t=!1){this.emit("destroy",this),t&&(this.gpuProgram?.destroy(),this.glProgram?.destroy()),this.gpuProgram=null,this.glProgram=null,this.removeAllListeners(),this._uniformBindMap=null,this._ownedBindGroups.forEach(i=>{i.destroy()}),this._ownedBindGroups=null,this.resources=null,this.groups=null}static from(t){let{gpu:i,gl:r,...n}=t,s,a;return i&&(s=Yn.from(i)),r&&(a=pn.from(r)),new hv({gpuProgram:s,glProgram:a,...n})}}}),hp,up,h0=v(()=>{"use strict";hp={name:"local-uniform-msdf-bit",vertex:{header:`
struct LocalUniforms {
uColor:vec4<f32>,
uTransformMatrix:mat3x3<f32>,
uDistance: f32,
uRound:f32,
}
@group(2) @binding(0) var<uniform> localUniforms : LocalUniforms;
`,main:`
vColor *= localUniforms.uColor;
modelMatrix *= localUniforms.uTransformMatrix;
`,end:`
if(localUniforms.uRound == 1)
{
vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
}
`},fragment:{header:`
struct LocalUniforms {
uColor:vec4<f32>,
uTransformMatrix:mat3x3<f32>,
uDistance: f32
}
@group(2) @binding(0) var<uniform> localUniforms : LocalUniforms;
`,main:`
outColor = vec4<f32>(calculateMSDFAlpha(outColor, localUniforms.uColor, localUniforms.uDistance));
`}},up={name:"local-uniform-msdf-bit",vertex:{header:`
uniform mat3 uTransformMatrix;
uniform vec4 uColor;
uniform float uRound;
`,main:`
vColor *= uColor;
modelMatrix *= uTransformMatrix;
`,end:`
if(uRound == 1.)
{
gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
}
`},fragment:{header:`
uniform float uDistance;
`,main:`
outColor = vec4(calculateMSDFAlpha(outColor, vColor, uDistance));
`}}}),cp,dp,u0=v(()=>{"use strict";cp={name:"msdf-bit",fragment:{header:`
fn calculateMSDFAlpha(msdfColor:vec4<f32>, shapeColor:vec4<f32>, distance:f32) -> f32 {
// MSDF
var median = msdfColor.r + msdfColor.g + msdfColor.b -
min(msdfColor.r, min(msdfColor.g, msdfColor.b)) -
max(msdfColor.r, max(msdfColor.g, msdfColor.b));
// SDF
median = min(median, msdfColor.a);
var screenPxDistance = distance * (median - 0.5);
var alpha = clamp(screenPxDistance + 0.5, 0.0, 1.0);
if (median < 0.01) {
alpha = 0.0;
} else if (median > 0.99) {
alpha = 1.0;
}
// Gamma correction for coverage-like alpha
var luma: f32 = dot(shapeColor.rgb, vec3<f32>(0.299, 0.587, 0.114));
var gamma: f32 = mix(1.0, 1.0 / 2.2, luma);
var coverage: f32 = pow(shapeColor.a * alpha, gamma);
return coverage;
}
`}},dp={name:"msdf-bit",fragment:{header:`
float calculateMSDFAlpha(vec4 msdfColor, vec4 shapeColor, float distance) {
// MSDF
float median = msdfColor.r + msdfColor.g + msdfColor.b -
min(msdfColor.r, min(msdfColor.g, msdfColor.b)) -
max(msdfColor.r, max(msdfColor.g, msdfColor.b));
// SDF
median = min(median, msdfColor.a);
float screenPxDistance = distance * (median - 0.5);
float alpha = clamp(screenPxDistance + 0.5, 0.0, 1.0);
if (median < 0.01) {
alpha = 0.0;
} else if (median > 0.99) {
alpha = 1.0;
}
// Gamma correction for coverage-like alpha
float luma = dot(shapeColor.rgb, vec3(0.299, 0.587, 0.114));
float gamma = mix(1.0, 1.0 / 2.2, luma);
float coverage = pow(shapeColor.a * alpha, gamma);
return coverage;
}
`}}}),lh,hh,fp,c0=v(()=>{We(),xr(),Tr(),Zn(),Jn(),Sr(),oh(),Yi(),pi(),h0(),u0(),fp=class extends ki{constructor(){let e=new ti({uColor:{value:new Float32Array([1,1,1,1]),type:"vec4<f32>"},uTransformMatrix:{value:new ke,type:"mat3x3<f32>"},uDistance:{value:4,type:"f32"},uRound:{value:0,type:"f32"}}),t=yr();lh??(lh=qn({name:"sdf-shader",bits:[Ga,rh(t),hp,cp,mn]})),hh??(hh=Kn({name:"sdf-shader",bits:[Oa,nh(t),up,dp,_n]})),super({glProgram:hh,gpuProgram:lh,resources:{localUniforms:e,batchSamplers:sh(t)}})}}}),pp,d0=v(()=>{xt(),wt(),pp=class extends Je{constructor(){super(...arguments),this.chars=Object.create(null),this.lineHeight=0,this.fontFamily="",this.fontMetrics={fontSize:0,ascent:0,descent:0},this.baseLineOffset=0,this.distanceField={type:"none",range:0},this.pages=[],this.applyFillAsTint=!0,this.baseMeasurementFontSize=100,this.baseRenderedFontSize=100}get font(){return Xe(Ve,"BitmapFont.font is deprecated, please use BitmapFont.fontFamily instead."),this.fontFamily}get pageTextures(){return Xe(Ve,"BitmapFont.pageTextures is deprecated, please use BitmapFont.pages instead."),this.pages}get size(){return Xe(Ve,"BitmapFont.size is deprecated, please use BitmapFont.fontMetrics.fontSize instead."),this.fontMetrics.fontSize}get distanceFieldRange(){return Xe(Ve,"BitmapFont.distanceFieldRange is deprecated, please use BitmapFont.distanceField.range instead."),this.distanceField.range}get distanceFieldType(){return Xe(Ve,"BitmapFont.distanceFieldType is deprecated, please use BitmapFont.distanceField.type instead."),this.distanceField.type}destroy(e=!1){this.emit("destroy",this),this.removeAllListeners();for(let t in this.chars)this.chars[t].texture?.destroy();this.chars=null,e&&(this.pages.forEach(t=>t.texture.destroy(!0)),this.pages=null)}}});function gp(e){if(e==="")return[];typeof e=="string"&&(e=[e]);let t=[];for(let i=0,r=e.length;i<r;i++){let n=e[i];if(Array.isArray(n)){if(n.length!==2)throw new Error(`[BitmapFont]: Invalid character range length, expecting 2 got ${n.length}.`);if(n[0].length===0||n[1].length===0)throw new Error("[BitmapFont]: Invalid character delimiter.");let s=n[0].charCodeAt(0),a=n[1].charCodeAt(0);if(a<s)throw new Error("[BitmapFont]: Invalid character range.");for(let o=s,l=a;o<=l;o++)t.push(String.fromCharCode(o))}else t.push(...Array.from(n))}if(t.length===0)throw new Error("[BitmapFont]: Empty set when resolving characters.");return t}var mp=v(()=>{"use strict"}),uh,ch,f0=v(()=>{Ie(),E(),pa(),yl(),pt(),wt(),Sa(),Jl(),Hf(),jn(),d0(),mp(),uh=class uv extends pp{constructor(t){super(),this.resolution=1,this.pages=[],this._padding=0,this._measureCache=Object.create(null),this._currentChars=[],this._currentX=0,this._currentY=0,this._currentPageIndex=-1,this._skipKerning=!1;let i={...uv.defaultOptions,...t};this._textureSize=i.textureSize,this._mipmap=i.mipmap;let r=i.style.clone();i.overrideFill&&(r._fill.color=16777215,r._fill.alpha=1,r._fill.texture=Re.WHITE,r._fill.fill=null),this.applyFillAsTint=i.overrideFill;let n=r.fontSize;r.fontSize=this.baseMeasurementFontSize;let s=wa(r);i.overrideSize?r._stroke&&(r._stroke.width*=this.baseRenderedFontSize/n):r.fontSize=this.baseRenderedFontSize=n,this._style=r,this._skipKerning=i.skipKerning??!1,this.resolution=i.resolution??1,this._padding=i.padding??4,this.fontMetrics=Ri.measureFont(s),this.lineHeight=r.lineHeight||this.fontMetrics.fontSize||r.fontSize}ensureCharacters(t){let i=gp(t).filter(b=>!this._currentChars.includes(b)).filter((b,_,T)=>T.indexOf(b)===_);if(!i.length)return;this._currentChars=[...this._currentChars,...i];let r;this._currentPageIndex===-1?r=this._nextPage():r=this.pages[this._currentPageIndex];let{canvas:n,context:s}=r.canvasAndContext,a=r.texture.source,o=this._style,l=this._currentX,h=this._currentY,u=this.baseRenderedFontSize/this.baseMeasurementFontSize,d=this._padding*u,p=o.fontStyle==="italic"?2:1,f=0,y=!1;for(let b=0;b<i.length;b++){let _=i[b],T=Ri.measureText(_,o,n,!1);T.lineHeight=T.height;let C=p*T.width*u,O=T.height*u,R=C+d*2,z=O+d*2;if(y=!1,_!==`
`&&_!=="\r"&&_!==" "&&_!==" "&&(y=!0,f=Math.ceil(Math.max(z,f))),l+R>this._textureSize&&(h+=f,f=z,l=0,h+f>this._textureSize)){a.update();let ne=this._nextPage();n=ne.canvasAndContext.canvas,s=ne.canvasAndContext.context,a=ne.texture.source,h=0}let ee=C/u-(o.dropShadow?.distance??0)-(o._stroke?.width??0);if(this.chars[_]={id:_.codePointAt(0),xOffset:-this._padding,yOffset:-this._padding,xAdvance:ee,kerning:{}},y){this._drawGlyph(s,T,l+d,h+d,u,o);let ne=a.width*u,Q=a.height*u,Y=new ot(l/ne*a.width,h/Q*a.height,R/ne*a.width,z/Q*a.height);this.chars[_].texture=new Re({source:a,frame:Y}),l+=Math.ceil(R)}}a.update(),this._currentX=l,this._currentY=h,this._skipKerning&&this._applyKerning(i,s)}get pageTextures(){return Xe(Ve,"BitmapFont.pageTextures is deprecated, please use BitmapFont.pages instead."),this.pages}_applyKerning(t,i){let r=this._measureCache;for(let n=0;n<t.length;n++){let s=t[n];for(let a=0;a<this._currentChars.length;a++){let o=this._currentChars[a],l=r[s];l||(l=r[s]=i.measureText(s).width);let h=r[o];h||(h=r[o]=i.measureText(o).width);let u=i.measureText(s+o).width,d=u-(l+h);d&&(this.chars[s].kerning[o]=d),u=i.measureText(s+o).width,d=u-(l+h),d&&(this.chars[o].kerning[s]=d)}}}_nextPage(){this._currentPageIndex++;let t=this.resolution,i=$i.getOptimalCanvasAndContext(this._textureSize,this._textureSize,t);this._setupContext(i.context,this._style,t);let r=t*(this.baseRenderedFontSize/this.baseMeasurementFontSize),n=new Re({source:new Gn({resource:i.canvas,resolution:r,alphaMode:"premultiply-alpha-on-upload",autoGenerateMipmaps:this._mipmap})}),s={canvasAndContext:i,texture:n};return this.pages[this._currentPageIndex]=s,s}_setupContext(t,i,r){i.fontSize=this.baseRenderedFontSize,t.scale(r,r),t.font=wa(i),i.fontSize=this.baseMeasurementFontSize,t.textBaseline=i.textBaseline;let n=i._stroke,s=n?.width??0;if(n&&(t.lineWidth=s,t.lineJoin=n.join,t.miterLimit=n.miterLimit,t.strokeStyle=Ea(n,t)),i._fill&&(t.fillStyle=Ea(i._fill,t)),i.dropShadow){let a=i.dropShadow,o=ue.shared.setValue(a.color).toArray(),l=a.blur*r,h=a.distance*r;t.shadowColor=`rgba(${o[0]*255},${o[1]*255},${o[2]*255},${a.alpha})`,t.shadowBlur=l,t.shadowOffsetX=Math.cos(a.angle)*h,t.shadowOffsetY=Math.sin(a.angle)*h}else t.shadowColor="black",t.shadowBlur=0,t.shadowOffsetX=0,t.shadowOffsetY=0}_drawGlyph(t,i,r,n,s,a){let o=i.text,l=i.fontProperties,h=(a._stroke?.width??0)*s,u=r+h/2,d=n-h/2,p=l.descent*s,f=i.lineHeight*s;a.stroke&&h&&t.strokeText(o,u,d+f-p),a._fill&&t.fillText(o,u,d+f-p)}destroy(){super.destroy();for(let t=0;t<this.pages.length;t++){let{canvasAndContext:i,texture:r}=this.pages[t];i.canvas.width=i.canvas.width,$i.returnCanvasAndContext(i),r.destroy(!0)}this.pages=null}},uh.defaultOptions={textureSize:512,style:new Xi,mipmap:!0},ch=uh});function _p(e,t,i){let r={width:0,height:0,offsetY:0,scale:t.fontSize/i.baseMeasurementFontSize,lines:[{width:0,charPositions:[],spaceWidth:0,spacesIndex:[],chars:[]}]};r.offsetY=i.baseLineOffset;let n=r.lines[0],s=null,a=!0,o={spaceWord:!1,width:0,start:0,index:0,positions:[],chars:[]},l=f=>{let y=n.width;for(let b=0;b<o.index;b++){let _=f.positions[b];n.chars.push(f.chars[b]),n.charPositions.push(_+y)}n.width+=f.width,a=!1,o.width=0,o.index=0,o.chars.length=0},h=()=>{let f=n.chars.length-1,y=n.chars[f];for(;y===" ";)n.width-=i.chars[y].xAdvance,y=n.chars[--f];r.width=Math.max(r.width,n.width),n={width:0,charPositions:[],chars:[],spaceWidth:0,spacesIndex:[]},a=!0,r.lines.push(n),r.height+=i.lineHeight},u=i.baseMeasurementFontSize/t.fontSize,d=t.letterSpacing*u,p=t.wordWrapWidth*u;for(let f=0;f<e.length+1;f++){let y,b=f===e.length;b||(y=e[f]);let _=i.chars[y]||i.chars[" "];if(/(?:\s)/.test(y)||y==="\r"||y===`
`||b){if(!a&&t.wordWrap&&n.width+o.width-d>p?(h(),l(o),b||n.charPositions.push(0)):(o.start=n.width,l(o),b||n.charPositions.push(0)),y==="\r"||y===`
`)n.width!==0&&h();else if(!b){let T=_.xAdvance+(_.kerning[s]||0)+d;n.width+=T,n.spaceWidth=T,n.spacesIndex.push(n.charPositions.length),n.chars.push(y)}}else{let T=_.kerning[s]||0,C=_.xAdvance+T+d;o.positions[o.index++]=o.width+T,o.chars.push(y),o.width+=C}s=y}return h(),t.align==="center"?p0(r):t.align==="right"?g0(r):t.align==="justify"&&m0(r),r}function p0(e){for(let t=0;t<e.lines.length;t++){let i=e.lines[t],r=e.width/2-i.width/2;for(let n=0;n<i.charPositions.length;n++)i.charPositions[n]+=r}}function g0(e){for(let t=0;t<e.lines.length;t++){let i=e.lines[t],r=e.width-i.width;for(let n=0;n<i.charPositions.length;n++)i.charPositions[n]+=r}}function m0(e){let t=e.width;for(let i=0;i<e.lines.length;i++){let r=e.lines[i],n=0,s=r.spacesIndex[n++],a=0,o=r.spacesIndex.length,l=(t-r.width)/o;for(let h=0;h<r.charPositions.length;h++)h===s&&(s=r.spacesIndex[n++],a+=l),r.charPositions[h]+=a}}var vp=v(()=>{"use strict"}),Qn,yp,xp,_0=v(()=>{js(),wt(),I(),jn(),f0(),vp(),mp(),Qn=0,yp=class{constructor(){this.ALPHA=[["a","z"],["A","Z"]," "],this.NUMERIC=[["0","9"]],this.ALPHANUMERIC=[["a","z"],["A","Z"],["0","9"]," "],this.ASCII=[[" ","~"]],this.defaultOptions={chars:this.ALPHANUMERIC,resolution:1,padding:4,skipKerning:!1}}getFont(e,t){let i=`${t.fontFamily}-bitmap`,r=!0;if(t._fill.fill&&!t._stroke)i+=t._fill.fill.styleKey,r=!1;else if(t._stroke||t.dropShadow){let s=t.styleKey;s=s.substring(0,s.lastIndexOf("-")),i=`${s}-bitmap`,r=!1}if(!Wt.has(i)){let s=new ch({style:t,overrideFill:r,overrideSize:!0,...this.defaultOptions});Qn++,Qn>50&&F("BitmapText",`You have dynamically created ${Qn} bitmap fonts, this can be inefficient. Try pre installing your font styles using \`BitmapFont.install({name:"style1", style})\``),s.once("destroy",()=>{Qn--,Wt.remove(i)}),Wt.set(i,s)}let n=Wt.get(i);return n.ensureCharacters?.(e),n}getLayout(e,t){let i=this.getFont(e,t);return _p([...e],t,i)}measureText(e,t){return this.getLayout(e,t)}install(...e){let t=e[0];typeof t=="string"&&(t={name:t,style:e[1],chars:e[2]?.chars,resolution:e[2]?.resolution,padding:e[2]?.padding,skipKerning:e[2]?.skipKerning},Xe(Ve,"BitmapFontManager.install(name, style, options) is deprecated, use BitmapFontManager.install({name, style, ...options})"));let i=t?.name;if(!i)throw new Error("[BitmapFontManager] Property `name` is required.");t={...this.defaultOptions,...t};let r=t.style,n=r instanceof Xi?r:new Xi(r),s=n._fill.fill!==null&&n._fill.fill!==void 0,a=new ch({style:n,overrideFill:s,skipKerning:t.skipKerning,padding:t.padding,resolution:t.resolution,overrideSize:!1}),o=gp(t.chars);return a.ensureCharacters(o.join("")),Wt.set(`${i}-bitmap`,a),a.once("destroy",()=>Wt.remove(`${i}-bitmap`)),a}uninstall(e){let t=`${e}-bitmap`,i=Wt.get(t);i&&(Wt.remove(t),i.destroy())}},xp=new yp});function bp(e,t){t.groupTransform=e.groupTransform,t.groupColorAlpha=e.groupColorAlpha,t.groupColor=e.groupColor,t.groupBlendMode=e.groupBlendMode,t.globalDisplayStatus=e.globalDisplayStatus,t.groupTransform=e.groupTransform,t.localDisplayStatus=e.localDisplayStatus,t.groupAlpha=e.groupAlpha,t._roundPixels=e._roundPixels}var dh,v0=v(()=>{js(),te(),Ht(),Wf(),c0(),_0(),vp(),dh=class{constructor(e){this._gpuBitmapText={},this._destroyRenderableBound=this.destroyRenderable.bind(this),this._renderer=e}validateRenderable(e){let t=this._getGpuBitmapText(e);return e._didTextUpdate&&(e._didTextUpdate=!1,this._updateContext(e,t)),this._renderer.renderPipes.graphics.validateRenderable(t)}addRenderable(e,t){let i=this._getGpuBitmapText(e);bp(e,i),e._didTextUpdate&&(e._didTextUpdate=!1,this._updateContext(e,i)),this._renderer.renderPipes.graphics.addRenderable(i,t),i.context.customShader&&this._updateDistanceField(e)}destroyRenderable(e){e.off("destroyed",this._destroyRenderableBound),this._destroyRenderableByUid(e.uid)}_destroyRenderableByUid(e){let t=this._gpuBitmapText[e].context;t.customShader&&(Le.return(t.customShader),t.customShader=null),Le.return(this._gpuBitmapText[e]),this._gpuBitmapText[e]=null}updateRenderable(e){let t=this._getGpuBitmapText(e);bp(e,t),this._renderer.renderPipes.graphics.updateRen
font-family: "${e.fontFamily}";
src: url('${i}');
font-weight: ${e.fontWeight};
font-style: ${e.fontStyle};
}`}var R0=v(()=>{P0()});async function k0(e,t,i){let r=e.filter(n=>Wt.has(`${n}-and-url`)).map((n,s)=>{if(!es.has(n)){let{url:a}=Wt.get(`${n}-and-url`);s===0?es.set(n,Cp({fontWeight:t.fontWeight,fontStyle:t.fontStyle,fontFamily:n},a)):es.set(n,Cp({fontWeight:i.fontWeight,fontStyle:i.fontStyle,fontFamily:n},a))}return es.get(n)});return(await Promise.all(r)).join(`
`)}var es,B0=v(()=>{js(),R0(),es=new Map});function I0(e,t,i,r,n){let{domElement:s,styleElement:a,svgRoot:o}=n;s.innerHTML=`<style>${t.cssStyle}</style><div style='padding:0;'>${e}</div>`,s.setAttribute("style",`transform: scale(${i});transform-origin: top left; display: inline-block`),a.textContent=r;let{width:l,height:h}=n.image;return o.setAttribute("width",l.toString()),o.setAttribute("height",h.toString()),new XMLSerializer().serializeToString(o)}var G0=v(()=>{"use strict"});function O0(e,t){let i=$i.getOptimalCanvasAndContext(e.width,e.height,t),{context:r}=i;return r.clearRect(0,0,e.width,e.height),r.drawImage(e,0,0),$i.returnCanvasAndContext(i),i.canvas}var U0=v(()=>{pa()});function F0(e,t,i){return new Promise(async r=>{i&&await new Promise(n=>setTimeout(n,100)),e.onload=()=>{r()},e.src=`data:image/svg+xml;charset=utf8,${encodeURIComponent(t)}`,e.crossOrigin="anonymous"})}var D0=v(()=>{"use strict"});function L0(e,t,i,r){r=r||Mp||(Mp=new mh);let{domElement:n,styleElement:s,svgRoot:a}=r;n.innerHTML=`<style>${t.cssStyle};</style><div style='padding:0'>${e}</div>`,n.setAttribute("style","transform-origin: top left; display: inline-block"),i&&(s.textContent=i),document.body.appendChild(a);let o=n.getBoundingClientRect();a.remove();let l=Ri.measureFont(t.fontStyle).descent,h=t.padding*2;return{width:o.width-h,height:o.height+l-h}}var Mp,N0=v(()=>{Sa(),Tp()}),Da,H0=v(()=>{te(),Ln(),sr(),b0(),I(),Ht(),Lf(),Tp(),E0(),C0(),B0(),G0(),U0(),D0(),N0(),Da=class{constructor(e){this._activeTextures={},this._renderer=e,this._createCanvas=e.type===Ei.WEBGPU}getTexture(e){return this._buildTexturePromise(e.text,e.resolution,e.style)}getManagedTexture(e,t,i,r){if(this._activeTextures[r])return this._increaseReferenceCount(r),this._activeTextures[r].promise;let n=this._buildTexturePromise(e,t,i).then(s=>(this._activeTextures[r].texture=s,s));return this._activeTextures[r]={texture:null,promise:n,usageCount:1},n}async _buildTexturePromise(e,t,i){let r=Le.get(mh),n=A0(e,i),s=await k0(n,i,Ap.defaultTextStyle),a=L0(e,i,s,r),o=Math.ceil(Math.ceil(Math.max(1,a.width)+i.padding*2)*t),l=Math.ceil(Math.ceil(Math.max(1,a.height)+i.padding*2)*t),h=r.image,u=2;h.width=(o|0)+u,h.height=(l|0)+u;let d=I0(e,i,t,s,r);await F0(h,d,x0()&&n.length>0);let p=h;this._createCanvas&&(p=O0(h,t));let f=Ff(p,h.width-u,h.height-u,t);return this._createCanvas&&this._renderer.texture.initSource(f.source),Le.return(r),f}_increaseReferenceCount(e){this._activeTextures[e].usageCount++}decreaseReferenceCount(e){let t=this._activeTextures[e];t&&(t.usageCount--,t.usageCount===0&&(t.texture?this._cleanUp(t):t.promise.then(i=>{t.texture=i,this._cleanUp(t)}).catch(()=>{F("HTMLTextSystem: Failed to clean texture")}),this._activeTextures[e]=null))}_cleanUp(e){gi.returnTexture(e.texture),e.texture.source.resource=null,e.texture.source.uploadMethodId="unknown"}getReferenceCount(e){return this._activeTextures[e].usageCount}destroy(){this._activeTextures=null}},Da.extension={type:[G.WebGLSystem,G.WebGPUSystem,G.CanvasSystem],name:"htmlText"},Da.defaultFontOptions={fontFamily:"Arial",fontStyle:"normal",fontWeight:"normal"}}),Pp=v(()=>{te(),y0(),H0(),pe.add(Da),pe.add(fh)}),yh,La,xh=v(()=>{un(),zr(),Zs(),wt(),yh=class dv extends Un{constructor(...t){let i=t[0]??{};i instanceof Float32Array&&(Xe(Ve,"use new MeshGeometry({ positions, uvs, indices }) instead"),i={positions:i,uvs:t[1],indices:t[2]}),i={...dv.defaultOptions,...i};let r=i.positions||new Float32Array([0,0,1,0,1,1,0,1]),n=i.uvs||new Float32Array([0,0,1,0,1,1,0,1]),s=i.indices||new Uint32Array([0,1,2,0,2,3]),a=i.shrinkBuffersToFit,o=new wi({data:r,label:"attribute-mesh-positions",shrinkToFit:a,usage:tt.VERTEX|tt.COPY_DST}),l=new wi({data:n,label:"attribute-mesh-uvs",shrinkToFit:a,usage:tt.VERTEX|tt.COPY_DST}),h=new wi({data:s,label:"index-mesh-buffer",shrinkToFit:a,usage:tt.INDEX|tt.COPY_DST});super({attributes:{aPosition:{buffer:o,format:"float32x2",stride:2*4,offset:0},aUV:{buffer:l,format:"float32x2",stride:2*4,offset:0}},indexBuffer:h,topology:i.topology}),this.batchMode="auto"}get positions(){return this.attributes.
struct LocalUniforms {
uTransformMatrix:mat3x3<f32>,
uColor:vec4<f32>,
uRound:f32,
}
@group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;
`,main:`
vColor *= localUniforms.uColor;
modelMatrix *= localUniforms.uTransformMatrix;
`,end:`
if(localUniforms.uRound == 1)
{
vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
}
`}},Rp={...vn,vertex:{...vn.vertex,header:vn.vertex.header.replace("group(1)","group(2)")}},Na={name:"local-uniform-bit",vertex:{header:`
uniform mat3 uTransformMatrix;
uniform vec4 uColor;
uniform float uRound;
`,main:`
vColor *= uColor;
modelMatrix = uTransformMatrix;
`,end:`
if(uRound == 1.)
{
gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
}
`}}}),kp,Bp,z0=v(()=>{"use strict";kp={name:"tiling-bit",vertex:{header:`
struct TilingUniforms {
uMapCoord:mat3x3<f32>,
uClampFrame:vec4<f32>,
uClampOffset:vec2<f32>,
uTextureTransform:mat3x3<f32>,
uSizeAnchor:vec4<f32>
};
@group(2) @binding(0) var<uniform> tilingUniforms: TilingUniforms;
@group(2) @binding(1) var uTexture: texture_2d<f32>;
@group(2) @binding(2) var uSampler: sampler;
`,main:`
uv = (tilingUniforms.uTextureTransform * vec3(uv, 1.0)).xy;
position = (position - tilingUniforms.uSizeAnchor.zw) * tilingUniforms.uSizeAnchor.xy;
`},fragment:{header:`
struct TilingUniforms {
uMapCoord:mat3x3<f32>,
uClampFrame:vec4<f32>,
uClampOffset:vec2<f32>,
uTextureTransform:mat3x3<f32>,
uSizeAnchor:vec4<f32>
};
@group(2) @binding(0) var<uniform> tilingUniforms: TilingUniforms;
@group(2) @binding(1) var uTexture: texture_2d<f32>;
@group(2) @binding(2) var uSampler: sampler;
`,main:`
var coord = vUV + ceil(tilingUniforms.uClampOffset - vUV);
coord = (tilingUniforms.uMapCoord * vec3(coord, 1.0)).xy;
var unclamped = coord;
coord = clamp(coord, tilingUniforms.uClampFrame.xy, tilingUniforms.uClampFrame.zw);
var bias = 0.;
if(unclamped.x == coord.x && unclamped.y == coord.y)
{
bias = -32.;
}
outColor = textureSampleBias(uTexture, uSampler, coord, bias);
`}},Bp={name:"tiling-bit",vertex:{header:`
uniform mat3 uTextureTransform;
uniform vec4 uSizeAnchor;
`,main:`
uv = (uTextureTransform * vec3(aUV, 1.0)).xy;
position = (position - uSizeAnchor.zw) * uSizeAnchor.xy;
`},fragment:{header:`
uniform sampler2D uTexture;
uniform mat3 uMapCoord;
uniform vec4 uClampFrame;
uniform vec2 uClampOffset;
`,main:`
vec2 coord = vUV + ceil(uClampOffset - vUV);
coord = (uMapCoord * vec3(coord, 1.0)).xy;
vec2 unclamped = coord;
coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
outColor = texture(uTexture, coord, unclamped == coord ? 0.0 : -32.0);// lod-bias very negative to force lod 0
`}}}),bh,wh,Ip,W0=v(()=>{We(),Tr(),ts(),Sr(),Yi(),pi(),pt(),z0(),Ip=class extends ki{constructor(){bh??(bh=qn({name:"tiling-sprite-shader",bits:[vn,kp,mn]})),wh??(wh=Kn({name:"tiling-sprite-shader",bits:[Na,Bp,_n]}));let e=new ti({uMapCoord:{value:new ke,type:"mat3x3<f32>"},uClampFrame:{value:new Float32Array([0,0,1,1]),type:"vec4<f32>"},uClampOffset:{value:new Float32Array([0,0]),type:"vec2<f32>"},uTextureTransform:{value:new ke,type:"mat3x3<f32>"},uSizeAnchor:{value:new Float32Array([100,100,.5,.5]),type:"vec4<f32>"}});super({glProgram:wh,gpuProgram:bh,resources:{localUniforms:new ti({uTransformMatrix:{value:new ke,type:"mat3x3<f32>"},uColor:{value:new Float32Array([1,1,1,1]),type:"vec4<f32>"},uRound:{value:0,type:"f32"}}),tilingUniforms:e,uTexture:Re.EMPTY.source,uSampler:Re.EMPTY.source.style}})}updateUniforms(e,t,i,r,n,s){let a=this.resources.tilingUniforms,o=s.width,l=s.height,h=s.textureMatrix,u=a.uniforms.uTextureTransform;u.set(i.a*o/e,i.b*o/t,i.c*l/e,i.d*l/t,i.tx/e,i.ty/t),u.invert(),a.uniforms.uMapCoord=h.mapCoord,a.uniforms.uClampFrame=h.uClampFrame,a.uniforms.uClampOffset=h.uClampOffset,a.uniforms.uTextureTransform=u,a.uniforms.uSizeAnchor[0]=e,a.uniforms.uSizeAnchor[1]=t,a.uniforms.uSizeAnchor[2]=r,a.uniforms.uSizeAnchor[3]=n,s&&(this.resources.uTexture=s.source,this.resources.uSampler=s.source.style)}}}),Gp,V0=v(()=>{xh(),Gp=class extends La{constructor(){super({positions:new Float32Array([0,0,1,0,1,1,0,1]),uvs:new Float32Array([0,0,1,0,1,1,0,1]),indices:new Uint32Array([0,1,2,0,2,3])})}}});function j0(e,t){let i=e.anchor.x,r=e.anchor.y;t[0]=-i*e.width,t[1]=-r*e.height,t[2]=(1-i)*e.width,t[3]=-r*e.height,t[4]=(1-i)*e.width,t[5]=(1-r)*e.height,t[6]=-i*e.width,t[7]=(1-r)*e.height}var $0=v(()=>{"use strict"});function X0(e,t,i,r){let n=0,s=e.length/(t||2),a=r.a,o=r.b,l=r.c,h=r.d,u=r.tx,d=r.ty;for(i*=t;n<s;){let p=e[i],f=e[i+1];e[i]=a*p+l*f+u,e[i+1]=o*p+h*f+d,i+=t,n++}}var Y0=v(()=>{"use strict"});function q0(e,t){let i=e.texture,r=i.frame.width,n=i.frame.height,s=0,a=0;e._applyAnchorToTexture&&(s=e.anchor.x,a=e.anchor.y),t[0]=t[6]=-s,t[2]=t[4]=1-s,t[1]=t[3]=-a,t[5]=t[7]=1-a;let o=ke.shared;o.copyFrom(e._tileTransform.matrix),o.tx/=e.width,o.ty/=e.height,o.invert(),o.scale(e.width/r,e.height/n),X0(t,2,0,o)}var K0=v(()=>{We(),Y0()}),is,Th,Z0=v(()=>{te(),Cl(),nr(),sr(),ha(),Fl(),xh(),W0(),V0(),$0(),K0(),is=new Gp,Th=class{constructor(e){this._state=ji.default2d,this._tilingSpriteDataHash=Object.create(null),this._destroyRenderableBound=this.destroyRenderable.bind(this),this._renderer=e}validateRenderable(e){let t=this._getTilingSpriteData(e),i=t.canBatch;this._updateCanBatch(e);let r=t.canBatch;if(r&&r===i){let{batchableMesh:n}=t;if(n&&n.texture._source!==e.texture._source)return!n.batcher.checkAndUpdateTexture(n,e.texture)}return i!==r}addRenderable(e,t){let i=this._renderer.renderPipes.batch;this._updateCanBatch(e);let r=this._getTilingSpriteData(e),{geometry:n,canBatch:s}=r;if(s){r.batchableMesh||(r.batchableMesh=new da);let a=r.batchableMesh;e._didTilingSpriteUpdate&&(e._didTilingSpriteUpdate=!1,this._updateBatchableMesh(e),a.geometry=n,a.mesh=e,a.texture=e._texture),a.roundPixels=this._renderer._roundPixels|e._roundPixels,i.addToBatch(a)}else i.break(t),r.shader||(r.shader=new Ip),this.updateRenderable(e),t.add(e)}execute(e){let{shader:t}=this._tilingSpriteDataHash[e.uid];t.groups[0]=this._renderer.globalUniforms.bindGroup;let i=t.resources.localUniforms.uniforms;i.uTransformMatrix=e.groupTransform,i.uRound=this._renderer._roundPixels|e._roundPixels,la(e.groupColorAlpha,i.uColor,0),this._state.blendMode=qs(e.groupBlendMode,e.texture._source),this._renderer.encoder.draw({geometry:is,shader:t,state:this._state})}updateRenderable(e){let t=this._getTilingSpriteData(e),{canBatch:i}=t;if(i){let{batchableMesh:r}=t;e._didTilingSpriteUpdate&&this._updateBatchableMesh(e),r.batcher.updateElement(r)}else if(e._didTilingSpriteUpdate){let{shader:r}=t;r.updateUniforms(e.width,e.height,e._tileTransform.matrix,e.anchor.x,e.anchor.y,e.texture)}e._didTilingSpriteUpdate=!1}destroyRenderable(e){let t=this._getTilingSpr
struct TextureUniforms {
uTextureMatrix:mat3x3<f32>,
}
@group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;
`,main:`
uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;
`},fragment:{header:`
@group(2) @binding(0) var uTexture: texture_2d<f32>;
@group(2) @binding(1) var uSampler: sampler;
`,main:`
outColor = textureSample(uTexture, uSampler, vUV);
`}},qp={name:"texture-bit",vertex:{header:`
uniform mat3 uTextureMatrix;
`,main:`
uv = (uTextureMatrix * vec3(uv, 1.0)).xy;
`},fragment:{header:`
uniform sampler2D uTexture;
`,main:`
outColor = texture(uTexture, vUV);
`}}}),Ih,gb=v(()=>{te(),We(),Tr(),ts(),Sr(),Kp(),Yi(),pt(),I(),Ih=class{init(){let e=qn({name:"mesh",bits:[vn,Yp,mn]});this._shader=new ki({gpuProgram:e,resources:{uTexture:Re.EMPTY._source,uSampler:Re.EMPTY._source.style,textureUniforms:{uTextureMatrix:{type:"mat3x3<f32>",value:new ke}}}})}execute(e,t){let i=e.renderer,r=t._shader;if(!r)r=this._shader,r.groups[2]=i.texture.getTextureBindGroup(t.texture);else if(!r.gpuProgram){F("Mesh shader has no gpuProgram",t.shader);return}let n=r.gpuProgram;if(n.autoAssignGlobalUniforms&&(r.groups[0]=i.globalUniforms.bindGroup),n.autoAssignLocalUniforms){let s=e.localUniforms;r.groups[1]=i.renderPipes.uniformBatch.getUniformBindGroup(s,!0)}i.encoder.draw({geometry:t._geometry,shader:r,state:t.state})}destroy(){this._shader.destroy(!0),this._shader=null}},Ih.extension={type:[G.WebGPUPipesAdaptor],name:"mesh"}}),as,Gh,mb=v(()=>{te(),Tr(),Zn(),Jn(),Sr(),Yi(),nr(),xr(),Sl(),as=ji.for2d(),Gh=class{init(){let e=qn({name:"batch",bits:[Ga,rh(yr()),mn]});this._shader=new ki({gpuProgram:e,groups:{}})}start(e,t){let i=e.renderer,r=i.encoder,n=this._shader.gpuProgram;this._geometry=t,r.setGeometry(t,n),as.blendMode="normal",i.pipeline.getPipeline(t,n,as);let s=i.globalUniforms.bindGroup;r.resetBindGroup(1),r.setBindGroup(0,s,n)}execute(e,t){let i=this._shader.gpuProgram,r=e.renderer,n=r.encoder;if(!t.bindGroup){let o=t.textures;t.bindGroup=wl(o.textures,o.count)}as.blendMode=t.blendMode;let s=r.bindGroup.getBindGroup(t.bindGroup,i,1),a=r.pipeline.getPipeline(this._geometry,i,as);t.bindGroup._touch(r.textureGC.count),n.setPipeline(a),n.renderPassEncoder.setBindGroup(1,s),n.renderPassEncoder.drawIndexed(t.size,1,t.start)}destroy(){this._shader.destroy(!0),this._shader=null}},Gh.extension={type:[G.WebGPUPipesAdaptor],name:"batch"}}),Oh,_b=v(()=>{te(),Oh=class{constructor(e){this._renderer=e}addRenderable(e,t){this._renderer.renderPipes.batch.break(t),t.add(e)}execute(e){e.isRenderable&&e.render(this._renderer)}destroy(){this._renderer=null}},Oh.extension={type:[G.WebGLPipes,G.WebGPUPipes,G.CanvasPipes],name:"customRender"}});function Zp(e,t){let i=e.instructionSet,r=i.instructions;for(let n=0;n<i.instructionSize;n++){let s=r[n];t[s.renderPipeId].execute(s)}}var Jp=v(()=>{"use strict"}),Uh,vb=v(()=>{te(),Jp(),Uh=class{constructor(e){this._renderer=e}addRenderGroup(e,t){this._renderer.renderPipes.batch.break(t),t.add(e)}execute(e){e.isRenderable&&(this._renderer.globalUniforms.push({worldTransformMatrix:e.worldTransform,worldColor:e.worldColorAlpha}),Zp(e,this._renderer.renderPipes),this._renderer.globalUniforms.pop())}destroy(){this._renderer=null}},Uh.extension={type:[G.WebGLPipes,G.WebGPUPipes,G.CanvasPipes],name:"renderGroup"}});function yb(e,t){let i=e.root,r=e.instructionSet;r.reset();let n=t.renderPipes?t:t.batch.renderer,s=n.renderPipes;s.batch.buildStart(r),s.blendMode.buildStart(),s.colorMask.buildStart(),i.sortableChildren&&i.sortChildren(),Qp(i,r,n,!0),s.batch.buildEnd(r),s.blendMode.buildEnd(r)}function Wa(e,t,i){let r=i.renderPipes?i:i.batch.renderer;e.globalDisplayStatus<7||!e.includeInBuild||(e.sortableChildren&&e.sortChildren(),e.isSimple?xb(e,t,r):Qp(e,t,r,!1))}function xb(e,t,i){if(e.renderPipeId){let{renderPipes:r,renderableGC:n}=i;r.blendMode.setBlendMode(e,e.groupBlendMode,t),e.didViewUpdate=!1,r[e.renderPipeId].addRenderable(e,t),n.addRenderable(e,t)}if(!e.renderGroup){let r=e.children,n=r.length;for(let s=0;s<n;s++)Wa(r[s],t,i)}}function Qp(e,t,i,r){let{renderPipes:n,renderableGC:s}=i;if(!r&&e.renderGroup)n.renderGroup.addRenderGroup(e.renderGroup,t);else{for(let l=0;l<e.effects.length;l++){let h=e.effects[l];n[h.pipe].push(h,e,t)}let a=e.renderPipeId;a&&(n.blendMode.setBlendMode(e,e.groupBlendMode,t),e.didViewUpdate=!1,n[a].addRenderable(e,t),s.addRenderable(e,t));let o=e.children;if(o.length)for(let l=0;l<o.length;l++)Wa(o[l],t,i);for(let l=e.effects.length-1;l>=0;l--){let h=e.effects[l];n[h.pipe].pop(h,e,t)}}}var Fh=v(()=>{"use strict"});function Dh(e,t){t||(t=0);for(let i=t;i<e.length&&e[i];i++)e[i]=null}var eg=v(()=>{"use strict"});function tg(e,t=[]){t.push(e);
in vec2 vTextureCoord;
uniform sampler2D uTexture;
uniform sampler2D uMaskTexture;
uniform float uAlpha;
uniform vec4 uMaskClamp;
out vec4 finalColor;
void main(void)
{
float clip = step(3.5,
step(uMaskClamp.x, vMaskCoord.x) +
step(uMaskClamp.y, vMaskCoord.y) +
step(vMaskCoord.x, uMaskClamp.z) +
step(vMaskCoord.y, uMaskClamp.w));
// TODO look into why this is needed
float npmAlpha = uAlpha;
vec4 original = texture(uTexture, vTextureCoord);
vec4 masky = texture(uMaskTexture, vMaskCoord);
float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);
original *= (alphaMul * masky.r * uAlpha * clip);
finalColor = original;
}
`}),ug,Gb=v(()=>{ug=`in vec2 aPosition;
out vec2 vTextureCoord;
out vec2 vMaskCoord;
uniform vec4 uInputSize;
uniform vec4 uOutputFrame;
uniform vec4 uOutputTexture;
uniform mat3 uFilterMatrix;
vec4 filterVertexPosition( vec2 aPosition )
{
vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
return vec4(position, 0.0, 1.0);
}
vec2 filterTextureCoord( vec2 aPosition )
{
return aPosition * (uOutputFrame.zw * uInputSize.zw);
}
vec2 getFilterCoord( vec2 aPosition )
{
return ( uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy;
}
void main(void)
{
gl_Position = filterVertexPosition(aPosition);
vTextureCoord = filterTextureCoord(aPosition);
vMaskCoord = getFilterCoord(aPosition);
}
`}),jh,Ob=v(()=>{jh=`struct GlobalFilterUniforms {
uInputSize:vec4<f32>,
uInputPixel:vec4<f32>,
uInputClamp:vec4<f32>,
uOutputFrame:vec4<f32>,
uGlobalFrame:vec4<f32>,
uOutputTexture:vec4<f32>,
};
struct MaskUniforms {
uFilterMatrix:mat3x3<f32>,
uMaskClamp:vec4<f32>,
uAlpha:f32,
};
@group(0) @binding(0) var<uniform> gfu: GlobalFilterUniforms;
@group(0) @binding(1) var uTexture: texture_2d<f32>;
@group(0) @binding(2) var uSampler : sampler;
@group(1) @binding(0) var<uniform> filterUniforms : MaskUniforms;
@group(1) @binding(1) var uMaskTexture: texture_2d<f32>;
struct VSOutput {
@builtin(position) position: vec4<f32>,
@location(0) uv : vec2<f32>,
@location(1) filterUv : vec2<f32>,
};
fn filterVertexPosition(aPosition:vec2<f32>) -> vec4<f32>
{
var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;
position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;
position.y = position.y * (2.0*gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;
return vec4(position, 0.0, 1.0);
}
fn filterTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
{
return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);
}
fn globalTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
{
return (aPosition.xy / gfu.uGlobalFrame.zw) + (gfu.uGlobalFrame.xy / gfu.uGlobalFrame.zw);
}
fn getFilterCoord(aPosition:vec2<f32> ) -> vec2<f32>
{
return ( filterUniforms.uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy;
}
fn getSize() -> vec2<f32>
{
return gfu.uGlobalFrame.zw;
}
@vertex
fn mainVertex(
@location(0) aPosition : vec2<f32>,
) -> VSOutput {
return VSOutput(
filterVertexPosition(aPosition),
filterTextureCoord(aPosition),
getFilterCoord(aPosition)
);
}
@fragment
fn mainFragment(
@location(0) uv: vec2<f32>,
@location(1) filterUv: vec2<f32>,
@builtin(position) position: vec4<f32>
) -> @location(0) vec4<f32> {
var maskClamp = filterUniforms.uMaskClamp;
var clip = step(3.5,
step(maskClamp.x, filterUv.x) +
step(maskClamp.y, filterUv.y) +
step(filterUv.x, maskClamp.z) +
step(filterUv.y, maskClamp.w));
var mask = textureSample(uMaskTexture, uSampler, filterUv);
var source = textureSample(uTexture, uSampler, uv);
var npmAlpha = 0.0;
var alphaMul = 1.0 - npmAlpha * (1.0 - mask.a);
var a = (alphaMul * mask.r) * clip;
return vec4(source.rgb, source.a) * a;
}`}),cg,Ub=v(()=>{We(),$n(),Ba(),pi(),ad(),cb(),Ib(),Gb(),Ob(),cg=class extends Wp{constructor(e){let{sprite:t,...i}=e,r=new ul(t.texture),n=new ti({uFilterMatrix:{value:new ke,type:"mat3x3<f32>"},uMaskClamp:{value:r.uClampFrame,type:"vec4<f32>"},uAlpha:{value:1,type:"f32"}}),s=Yn.from({vertex:{source:jh,entryPoint:"mainVertex"},fragment:{source:jh,entryPoint:"mainFragment"}}),a=pn.from({vertex:ug,fragment:hg,name:"mask-filter"});super({...i,gpuProgram:s,glProgram:a,resources:{filterUniforms:n,uMaskTexture:t.texture.source}}),this.sprite=t,this._textureMatrix=r}apply(e,t,i,r){this._textureMatrix.texture=this.sprite.texture,e.calculateSpriteMatrix(this.resources.filterUniforms.uniforms.uFilterMatrix,this.sprite).prepend(this._textureMatrix.mapCoord),this.resources.uMaskTexture=this.sprite.texture.source,e.applyFilter(this,t,i,r)}}}),dg,fg,$h,Fb=v(()=>{te(),Ir(),Ub(),m(),X(),Fh(),ud(),Ht(),pt(),Ln(),sr(),dg=new g,fg=class extends Ct{constructor(){super(),this.filters=[new cg({sprite:new Ws(Re.EMPTY),resolution:"inherit",antialias:"inherit"})]}get sprite(){return this.filters[0].sprite}set sprite(e){this.filters[0].sprite=e}},$h=class{constructor(e){this._activeMaskStage=[],this._renderer=e}push(e,t,i){let r=this._renderer;if(r.renderPipes.batch.break(i),i.add({renderPipeId:"alphaMask",action:"pushMaskBegin",mask:e,canBundle:!1,maskedContainer:t}),e.renderMaskToTexture){let n=e.mask;n.includeInBuild=!0,Wa(n,i,r),n.includeInBuild=!1}r.renderPipes.batch.break(i),i.add({renderPipeId:"alphaMask",action:"pushMaskEnd",mask:e,maskedContainer:t,canBundle:!1})}pop(e,t,i){this._renderer.renderPipes.batch.break(i),i.add({renderPipeId:"alphaMask",action:"popMaskEnd",mask:e,canBundle:!1})}execute(e){let t=this._renderer,i=e.mask.renderMaskToTexture;if(e.action==="pushMaskBegin"){let r=Le.get(fg);if(i){e.mask.mask.measurable=!0;let n=k(e.mask.mask,!0,dg);e.mask.mask.measurable=!1,n.ceil();let s=t.renderTarget.renderTarget.colorTexture.source,a=gi.getOptimalTexture(n.width,n.height,s._resolution,s.antialias);t.renderTarget.push(a,!0),t.globalUniforms.push({offset:n,worldColor:4294967295});let o=r.sprite;o.texture=a,o.worldTransform.tx=n.minX,o.worldTransform.ty=n.minY,this._activeMaskStage.push({filterEffect:r,maskedContainer:e.maskedContainer,filterTexture:a})}else r.sprite=e.mask.mask,this._activeMaskStage.push({filterEffect:r,maskedContainer:e.maskedContainer})}else if(e.action==="pushMaskEnd"){let r=this._activeMaskStage[this._activeMaskStage.length-1];i&&(t.type===Ei.WEBGL&&t.renderTarget.finishRenderPass(),t.renderTarget.pop(),t.globalUniforms.pop()),t.filter.push({renderPipeId:"filter",action:"pushFilter",container:r.maskedContainer,filterEffect:r.filterEffect,canBundle:!1})}else if(e.action==="popMaskEnd"){t.filter.pop();let r=this._activeMaskStage.pop();i&&gi.returnTexture(r.filterTexture),Le.return(r.filterEffect)}}destroy(){this._renderer=null,this._activeMaskStage=null}},$h.extension={type:[G.WebGLPipes,G.WebGPUPipes,G.CanvasPipes],name:"alphaMask"}}),Xh,Db=v(()=>{te(),Xh=class{constructor(e){this._colorStack=[],this._colorStackIndex=0,this._currentColor=0,this._renderer=e}buildStart(){this._colorStack[0]=15,this._colorStackIndex=1,this._currentColor=15}push(e,t,i){this._renderer.renderPipes.batch.break(i);let r=this._colorStack;r[this._colorStackIndex]=r[this._colorStackIndex-1]&e.mask;let n=this._colorStack[this._colorStackIndex];n!==this._currentColor&&(this._currentColor=n,i.add({renderPipeId:"colorMask",colorMask:n,canBundle:!1})),this._colorStackIndex++}pop(e,t,i){this._renderer.renderPipes.batch.break(i);let r=this._colorStack;this._colorStackIndex--;let n=r[this._colorStackIndex-1];n!==this._currentColor&&(this._currentColor=n,i.add({renderPipeId:"colorMask",colorMask:n,canBundle:!1}))}execute(e){this._renderer.colorMask.setMask(e.colorMask)}destroy(){this._colorStack=null}},Xh.extension={type:[G.WebGLPipes,G.WebGPUPipes,G.CanvasPipes],name:"colorMask"}}),Yh,Lb=v(()=>{te(),Fh(),ns(),ln(),Yh=class{constructor(e){this._maskStackHash={},this._maskHash=new WeakMap,this._renderer=e}push(e,t,i){var r;let n=e,s=this._rendere
`,"background: #E72264; padding:5px 0;","background: #6CA2EA; padding:5px 0;","background: #B5D33D; padding:5px 0;","background: #FED23F; padding:5px 0;","color: #FFFFFF; background: #E72264; padding:5px 0;","color: #E72264; background: #FFFFFF; padding:5px 0;"];globalThis.console.log(...t)}else globalThis.console&&globalThis.console.log(`PixiJS ${eu} - ${e} - http://www.pixijs.com/`);Qh=!0}}var Qh,eu,Yb=v(()=>{Ft(),Qh=!1,eu="8.3.3"}),Ya,qb=v(()=>{te(),Yb(),sr(),Ya=class{constructor(e){this._renderer=e}init(e){if(e.hello){let t=this._renderer.name;this._renderer.type===Ei.WEBGL&&(t+=` ${this._renderer.context.webGLVersion}`),Xb(t)}}},Ya.extension={type:[G.WebGLSystem,G.WebGPUSystem,G.CanvasSystem],name:"hello",priority:-2},Ya.defaultOptions={hello:!1}}),qa,bg,Kb=v(()=>{te(),qa=class yv{constructor(t){this._managedRenderables=[],this._renderer=t}init(t){t={...yv.defaultOptions,...t},this.maxUnusedTime=t.renderableGCMaxUnusedTime,this._frequency=t.renderableGCFrequency,this.enabled=t.renderableGCActive}get enabled(){return!!this._handler}set enabled(t){this.enabled!==t&&(t?this._handler=this._renderer.scheduler.repeat(()=>this.run(),this._frequency):this._renderer.scheduler.cancel(this._handler))}prerender(){this._now=performance.now()}addRenderable(t,i){t._lastUsed=this._now,t._lastInstructionTick===-1&&this._managedRenderables.push(t),t._lastInstructionTick=i.tick}run(){let t=performance.now(),i=this._managedRenderables,r=this._renderer.renderPipes,n=0;for(let s=0;s<i.length;s++){let a=i[s],o=(a.renderGroup??a.parentRenderGroup)?.instructionSet?.tick??-1;a._lastInstructionTick!==o&&t-a._lastUsed>this.maxUnusedTime?(a.destroyed||r[a.renderPipeId].destroyRenderable(a),a._lastInstructionTick=-1,n++):i[s-n]=a}i.length=i.length-n}destroy(){this.enabled=!1,this._renderer=null,this._managedRenderables.length=0}},qa.extension={type:[G.WebGLSystem,G.WebGPUSystem],name:"renderableGC"},qa.defaultOptions={renderableGCActive:!0,renderableGCMaxUnusedTime:6e4,renderableGCFrequency:3e4},bg=qa}),Ka,wg,Zb=v(()=>{te(),Ka=class xv{constructor(t){this._renderer=t,this.count=0,this.checkCount=0}init(t){t={...xv.defaultOptions,...t},this.checkCountMax=t.textureGCCheckCountMax,this.maxIdle=t.textureGCAMaxIdle??t.textureGCMaxIdle,this.active=t.textureGCActive}postrender(){this._renderer.renderingToScreen&&(this.count++,this.active&&(this.checkCount++,this.checkCount>this.checkCountMax&&(this.checkCount=0,this.run())))}run(){let t=this._renderer.texture.managedTextures;for(let i=0;i<t.length;i++){let r=t[i];r.autoGarbageCollect&&r.resource&&r._touched>-1&&this.count-r._touched>this.maxIdle&&(r._touched=-1,r.unload())}}destroy(){this._renderer=null}},Ka.extension={type:[G.WebGLSystem,G.WebGPUSystem],name:"textureGC"},Ka.defaultOptions={textureGCActive:!0,textureGCAMaxIdle:null,textureGCMaxIdle:60*60,textureGCCheckCountMax:600},wg=Ka}),tu,Za,Tg=v(()=>{bt(),fi(),pt(),tu=class bv{constructor(t={}){if(this.uid=at("renderTarget"),this.colorTextures=[],this.dirtyId=0,this.isRoot=!1,this._size=new Float32Array(2),this._managedColorTextures=!1,t={...bv.defaultOptions,...t},this.stencil=t.stencil,this.depth=t.depth,this.isRoot=t.isRoot,typeof t.colorTextures=="number"){this._managedColorTextures=!0;for(let i=0;i<t.colorTextures;i++)this.colorTextures.push(new Dt({width:t.width,height:t.height,resolution:t.resolution,antialias:t.antialias}))}else{this.colorTextures=[...t.colorTextures.map(r=>r.source)];let i=this.colorTexture.source;this.resize(i.width,i.height,i._resolution)}this.colorTexture.source.on("resize",this.onSourceResize,this),(t.depthStencilTexture||this.stencil)&&(t.depthStencilTexture instanceof Re||t.depthStencilTexture instanceof Dt?this.depthStencilTexture=t.depthStencilTexture.source:this.ensureDepthStencilTexture())}get size(){let t=this._size;return t[0]=this.pixelWidth,t[1]=this.pixelHeight,t}get width(){return this.colorTexture.source.width}get height(){return this.colorTexture.source.height}get pixelWidth(){return this.colorTexture.source.pixelWidth}get pixelHeight(){return this.colorTexture.source.pixelHeight}get resolution(){return
var matrix = uv[name].toArray(true);
data[offset] = matrix[0];
data[offset + 1] = matrix[1];
data[offset + 2] = matrix[2];
data[offset + 4] = matrix[3];
data[offset + 5] = matrix[4];
data[offset + 6] = matrix[5];
data[offset + 8] = matrix[6];
data[offset + 9] = matrix[7];
data[offset + 10] = matrix[8];
`,uniform:`
gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true));
`},{type:"vec4<f32>",test:e=>e.type==="vec4<f32>"&&e.size===1&&e.value.width!==void 0,ubo:`
v = uv[name];
data[offset] = v.x;
data[offset + 1] = v.y;
data[offset + 2] = v.width;
data[offset + 3] = v.height;
`,uniform:`
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {
cv[0] = v.x;
cv[1] = v.y;
cv[2] = v.width;
cv[3] = v.height;
gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);
}
`},{type:"vec2<f32>",test:e=>e.type==="vec2<f32>"&&e.size===1&&e.value.x!==void 0,ubo:`
v = uv[name];
data[offset] = v.x;
data[offset + 1] = v.y;
`,uniform:`
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.x || cv[1] !== v.y) {
cv[0] = v.x;
cv[1] = v.y;
gl.uniform2f(ud[name].location, v.x, v.y);
}
`},{type:"vec4<f32>",test:e=>e.type==="vec4<f32>"&&e.size===1&&e.value.red!==void 0,ubo:`
v = uv[name];
data[offset] = v.red;
data[offset + 1] = v.green;
data[offset + 2] = v.blue;
data[offset + 3] = v.alpha;
`,uniform:`
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) {
cv[0] = v.red;
cv[1] = v.green;
cv[2] = v.blue;
cv[3] = v.alpha;
gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha);
}
`},{type:"vec3<f32>",test:e=>e.type==="vec3<f32>"&&e.size===1&&e.value.red!==void 0,ubo:`
v = uv[name];
data[offset] = v.red;
data[offset + 1] = v.green;
data[offset + 2] = v.blue;
`,uniform:`
cv = ud[name].value;
v = uv[name];
if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) {
cv[0] = v.red;
cv[1] = v.green;
cv[2] = v.blue;
gl.uniform3f(ud[name].location, v.red, v.green, v.blue);
}
`}]});function kg(e,t,i,r){let n=[`
var v = null;
var v2 = null;
var t = 0;
var index = 0;
var name = null;
var arrayOffset = null;
`],s=0;for(let o=0;o<e.length;o++){let l=e[o],h=l.data.name,u=!1,d=0;for(let p=0;p<Er.length;p++)if(Er[p].test(l.data)){d=l.offset/4,n.push(`name = "${h}";`,`offset += ${d-s};`,Er[p][t]||Er[p].ubo),u=!0;break}if(!u)if(l.data.size>1)d=l.offset/4,n.push(i(l,d-s));else{let p=r[l.data.type];d=l.offset/4,n.push(`
v = uv.${h};
offset += ${d-s};
${p};
`)}s=d}let a=n.join(`
`);return new Function("uv","data","offset",a)}var Bg=v(()=>{Rg()});function bn(e,t){return`
for (let i = 0; i < ${e*t}; i++) {
data[offset + (((i / ${e})|0) * 4) + (i % ${e})] = v[i];
}
`}var uu,Ig,Gg=v(()=>{"use strict";uu={f32:`
data[offset] = v;`,i32:`
data[offset] = v;`,"vec2<f32>":`
data[offset] = v[0];
data[offset + 1] = v[1];`,"vec3<f32>":`
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];`,"vec4<f32>":`
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];
data[offset + 3] = v[3];`,"mat2x2<f32>":`
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 4] = v[2];
data[offset + 5] = v[3];`,"mat3x3<f32>":`
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];
data[offset + 4] = v[3];
data[offset + 5] = v[4];
data[offset + 6] = v[5];
data[offset + 8] = v[6];
data[offset + 9] = v[7];
data[offset + 10] = v[8];`,"mat4x4<f32>":`
for (let i = 0; i < 16; i++) {
data[offset + i] = v[i];
}`,"mat3x2<f32>":bn(3,2),"mat4x2<f32>":bn(4,2),"mat2x3<f32>":bn(2,3),"mat4x3<f32>":bn(4,3),"mat2x4<f32>":bn(2,4),"mat3x4<f32>":bn(3,4)},Ig={...uu,"mat2x2<f32>":`
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];
data[offset + 3] = v[3];
`}});function a1(e,t){let{size:i,align:r}=os[e.data.type],n=(r-i)/4;return`
v = uv.${e.data.name};
${t!==0?`offset += ${t};`:""}
arrayOffset = offset;
t = 0;
for(var i=0; i < ${e.data.size*(i/4)}; i++)
{
for(var j = 0; j < ${i/4}; j++)
{
data[arrayOffset++] = v[t++];
}
${n!==0?`arrayOffset += ${n};`:""}
}
`}var o1=v(()=>{Pg()});function l1(e){return kg(e,"uboWgsl",a1,Ig)}var h1=v(()=>{Bg(),Gg(),o1()}),cu,u1=v(()=>{te(),Mg(),Pg(),h1(),cu=class extends hu{constructor(){super({createUboElements:s1,generateUboSync:l1})}},cu.extension={type:[G.WebGPUSystem],name:"ubo"}}),eo,du=v(()=>{xt(),bt(),eo=class extends Je{constructor({buffer:e,offset:t,size:i}){super(),this.uid=at("buffer"),this._resourceType="bufferResource",this._touched=0,this._resourceId=at("resource"),this._bufferResource=!0,this.destroyed=!1,this.buffer=e,this.offset=t|0,this.size=i,this.buffer.on("change",this.onBufferChange,this)}onBufferChange(){this._resourceId=at("resource"),this.emit("change",this)}destroy(e=!1){this.destroyed=!0,e&&this.buffer.destroy(),this.emit("change",this),this.buffer=null}}}),Og,c1=v(()=>{"use strict";Og=class{constructor({minUniformOffsetAlignment:e}){this._minUniformOffsetAlignment=256,this.byteIndex=0,this._minUniformOffsetAlignment=e,this.data=new Float32Array(65535)}clear(){this.byteIndex=0}addEmptyGroup(e){if(e>this._minUniformOffsetAlignment/4)throw new Error(`UniformBufferBatch: array is too large: ${e*4}`);let t=this.byteIndex,i=t+e*4;if(i=Math.ceil(i/this._minUniformOffsetAlignment)*this._minUniformOffsetAlignment,i>this.data.length*4)throw new Error("UniformBufferBatch: ubo batch got too big");return this.byteIndex=i,t}addGroup(e){let t=this.addEmptyGroup(e.length);for(let i=0;i<e.length;i++)this.data[t/4+i]=e[i];return t}destroy(){this._buffer.destroy(),this._buffer=null,this.data=null}}}),ar,fu,d1=v(()=>{te(),un(),du(),zr(),c1(),Nr(),ar=128,fu=class{constructor(e){this._bindGroupHash=Object.create(null),this._buffers=[],this._bindGroups=[],this._bufferResources=[],this._renderer=e,this._batchBuffer=new Og({minUniformOffsetAlignment:ar});let t=256/ar;for(let i=0;i<t;i++){let r=tt.UNIFORM|tt.COPY_DST;i===0&&(r|=tt.COPY_SRC),this._buffers.push(new wi({data:this._batchBuffer.data,usage:r}))}}renderEnd(){this._uploadBindGroups(),this._resetBindGroups()}_resetBindGroups(){for(let e in this._bindGroupHash)this._bindGroupHash[e]=null;this._batchBuffer.clear()}getUniformBindGroup(e,t){if(!t&&this._bindGroupHash[e.uid])return this._bindGroupHash[e.uid];this._renderer.ubo.ensureUniformGroup(e);let i=e.buffer.data,r=this._batchBuffer.addEmptyGroup(i.length);return this._renderer.ubo.syncUniformGroup(e,this._batchBuffer.data,r/4),this._bindGroupHash[e.uid]=this._getBindGroup(r/ar),this._bindGroupHash[e.uid]}getUboResource(e){this._renderer.ubo.updateUniformGroup(e);let t=e.buffer.data,i=this._batchBuffer.addGroup(t);return this._getBufferResource(i/ar)}getArrayBindGroup(e){let t=this._batchBuffer.addGroup(e);return this._getBindGroup(t/ar)}getArrayBufferResource(e){let t=this._batchBuffer.addGroup(e)/ar;return this._getBufferResource(t)}_getBufferResource(e){if(!this._bufferResources[e]){let t=this._buffers[e%2];this._bufferResources[e]=new eo({buffer:t,offset:(e/2|0)*256,size:ar})}return this._bufferResources[e]}_getBindGroup(e){if(!this._bindGroups[e]){let t=new Vi({0:this._getBufferResource(e)});this._bindGroups[e]=t}return this._bindGroups[e]}_uploadBindGroups(){let e=this._renderer.buffer,t=this._buffers[0];t.update(this._batchBuffer.byteIndex),e.updateBuffer(t);let i=this._renderer.gpu.device.createCommandEncoder();for(let r=1;r<this._buffers.length;r++){let n=this._buffers[r];i.copyBufferToBuffer(e.getGPUBuffer(t),ar,e.getGPUBuffer(n),0,this._batchBuffer.byteIndex)}this._renderer.gpu.device.queue.submit([i.finish()])}destroy(){for(let e=0;e<this._bindGroups.length;e++)this._bindGroups[e].destroy();this._bindGroups=null,this._bindGroupHash=null;for(let e=0;e<this._buffers.length;e++)this._buffers[e].destroy();this._buffers=null;for(let e=0;e<this._bufferResources.length;e++)this._bufferResources[e].destroy();this._bufferResources=null,this._batchBuffer.destroy(),this._bindGroupHash=null,this._renderer=null}},fu.extension={type:[G.WebGPUPipes],name:"uniformBatch"}});function Ug(e,t){for(let i in e.attributes){let r=e.attributes[i],n=t[i];n?(r.format??(r.format=n.format),r.offset??(r.offset=n.offset),r.instance??(r.instance
var<private> pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(-1.0, -1.0), vec2<f32>(-1.0, 3.0), vec2<f32>(3.0, -1.0));
struct VertexOutput {
@builtin(position) position : vec4<f32>,
@location(0) texCoord : vec2<f32>,
};
@vertex
fn vertexMain(@builtin(vertex_index) vertexIndex : u32) -> VertexOutput {
var output : VertexOutput;
output.texCoord = pos[vertexIndex] * vec2<f32>(0.5, -0.5) + vec2<f32>(0.5);
output.position = vec4<f32>(pos[vertexIndex], 0.0, 1.0);
return output;
}
@group(0) @binding(0) var imgSampler : sampler;
@group(0) @binding(1) var img : texture_2d<f32>;
@fragment
fn fragmentMain(@location(0) texCoord : vec2<f32>) -> @location(0) vec4<f32> {
return textureSample(img, imgSampler, texCoord);
}
`})),t=this.device.createRenderPipeline({layout:"auto",vertex:{module:this.mipmapShaderModule,entryPoint:"vertexMain"},fragment:{module:this.mipmapShaderModule,entryPoint:"fragmentMain",targets:[{format:e}]}}),this.pipelines[e]=t),t}generateMipmap(e){let t=this._getMipmapPipeline(e.format);if(e.dimension==="3d"||e.dimension==="1d")throw new Error("Generating mipmaps for non-2d textures is currently unsupported!");let i=e,r=e.depthOrArrayLayers||1,n=e.usage&GPUTextureUsage.RENDER_ATTACHMENT;if(!n){let o={size:{width:Math.ceil(e.width/2),height:Math.ceil(e.height/2),depthOrArrayLayers:r},format:e.format,usage:GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_SRC|GPUTextureUsage.RENDER_ATTACHMENT,mipLevelCount:e.mipLevelCount-1};i=this.device.createTexture(o)}let s=this.device.createCommandEncoder({}),a=t.getBindGroupLayout(0);for(let o=0;o<r;++o){let l=e.createView({baseMipLevel:0,mipLevelCount:1,dimension:"2d",baseArrayLayer:o,arrayLayerCount:1}),h=n?1:0;for(let u=1;u<e.mipLevelCount;++u){let d=i.createView({baseMipLevel:h++,mipLevelCount:1,dimension:"2d",baseArrayLayer:o,arrayLayerCount:1}),p=s.beginRenderPass({colorAttachments:[{view:d,storeOp:"store",loadOp:"clear",clearValue:{r:0,g:0,b:0,a:0}}]}),f=this.device.createBindGroup({layout:a,entries:[{binding:0,resource:this.sampler},{binding:1,resource:l}]});p.setPipeline(t),p.setBindGroup(0,f),p.draw(3,1,0,0),p.end(),l=d}}if(!n){let o={width:Math.ceil(e.width/2),height:Math.ceil(e.height/2),depthOrArrayLayers:r};for(let l=1;l<e.mipLevelCount;++l)s.copyTextureToTexture({texture:i,mipLevel:l-1},{texture:e,mipLevel:l},o),o.width=Math.ceil(o.width/2),o.height=Math.ceil(o.height/2)}return this.device.queue.submit([s.finish()]),n||i.destroy(),e}}}),bu,k1=v(()=>{Ft(),te(),pi(),pa(),Nr(),C1(),M1(),$g(),P1(),R1(),bu=class{constructor(e){this.managedTextures=[],this._gpuSources=Object.create(null),this._gpuSamplers=Object.create(null),this._bindGroupHash=Object.create(null),this._textureViewHash=Object.create(null),this._uploads={image:xu,buffer:Wg,video:Xg,compressed:jg},this._renderer=e}contextChange(e){this._gpu=e}initSource(e){if(e.autoGenerateMipmaps){let o=Math.max(e.pixelWidth,e.pixelHeight);e.mipLevelCount=Math.floor(Math.log2(o))+1}let t=GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_DST;e.uploadMethodId!=="compressed"&&(t|=GPUTextureUsage.RENDER_ATTACHMENT,t|=GPUTextureUsage.COPY_SRC);let i=yu[e.format]||{blockBytes:4,blockWidth:1,blockHeight:1},r=Math.ceil(e.pixelWidth/i.blockWidth)*i.blockWidth,n=Math.ceil(e.pixelHeight/i.blockHeight)*i.blockHeight,s={label:e.label,size:{width:r,height:n},format:e.format,sampleCount:e.sampleCount,mipLevelCount:e.mipLevelCount,dimension:e.dimension,usage:t},a=this._gpu.device.createTexture(s);return this._gpuSources[e.uid]=a,this.managedTextures.includes(e)||(e.on("update",this.onSourceUpdate,this),e.on("resize",this.onSourceResize,this),e.on("destroy",this.onSourceDestroy,this),e.on("unload",this.onSourceUnload,this),e.on("updateMipmaps",this.onUpdateMipmaps,this),this.managedTextures.push(e)),this.onSourceUpdate(e),a}onSourceUpdate(e){let t=this.getGpuSource(e);t&&(this._uploads[e.uploadMethodId]&&this._uploads[e.uploadMethodId].upload(e,t,this._gpu),e.autoGenerateMipmaps&&e.mipLevelCount>1&&this.onUpdateMipmaps(e))}onSourceUnload(e){let t=this._gpuSources[e.uid];t&&(this._gpuSources[e.uid]=null,t.destroy())}onUpdateMipmaps(e){this._mipmapGenerator||(this._mipmapGenerator=new Yg(this._gpu.device));let t=this.getGpuSource(e);this._mipmapGenerator.generateMipmap(t)}onSourceDestroy(e){e.off("update",this.onSourceUpdate,this),e.off("unload",this.onSourceUnload,this),e.off("destroy",this.onSourceDestroy,this),e.off("resize",this.onSourceResize,this),e.off("updateMipmaps",this.onUpdateMipmaps,this),this.managedTextures.splice(this.managedTextures.indexOf(e),1),this.onSourceUnload(e)}onSourceResize(e){let t=this._gpuSources[e.uid];t?(t.width!==e.pixelWidth||t.height!==e.pixelHeight)&&(this._textureViewHash[e.uid]=null,this._bindGroupHash[e.uid]=null,this.onSourceUnload(e),this.initSource(e)):this.initSource(e)}_i
attribute vec2 aPosition;
out vec2 vUv;
void main() {
gl_Position = vec4(aPosition, 0.0, 1.0);
vUv = (aPosition + 1.0) / 2.0;
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vUv.y = 1.0 - vUv.y;
}`,fragment:`
in vec2 vUv;
out vec4 finalColor;
uniform sampler2D uTexture;
void main() {
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v = uv.${e.data.name};
offset += ${t};
arrayOffset = offset;
t = 0;
for(var i=0; i < ${e.data.size*i}; i++)
{
for(var j = 0; j < ${r}; j++)
{
data[arrayOffset++] = v[t++];
}
${n!==0?`arrayOffset += ${n};`:""}
}
`}var q1=v(()=>{am()});function K1(e){return kg(e,"uboStd40",Y1,uu)}var Z1=v(()=>{Bg(),Gg(),q1()}),Uu,J1=v(()=>{te(),Mg(),am(),Z1(),Uu=class extends hu{constructor(){super({createUboElements:X1,generateUboSync:K1})}},Uu.extension={type:[G.WebGLSystem],name:"ubo"}}),om,Q1=v(()=>{"use strict";om=class{constructor(){this.width=-1,this.height=-1,this.msaa=!1,this.msaaRenderBuffer=[]}}}),lm,ew=v(()=>{E(),I(),ns(),Q1(),lm=class{constructor(){this._clearColorCache=[0,0,0,0],this._viewPortCache=new ot}init(e,t){this._renderer=e,this._renderTargetSystem=t,e.runners.contextChange.add(this)}contextChange(){this._clearColorCache=[0,0,0,0],this._viewPortCache=new ot}copyToTexture(e,t,i,r,n){let s=this._renderTargetSystem,a=this._renderer,o=s.getGpuRenderTarget(e),l=a.gl;return this.finishRenderPass(e),l.bindFramebuffer(l.FRAMEBUFFER,o.resolveTargetFramebuffer),a.texture.bind(t,0),l.copyTexSubImage2D(l.TEXTURE_2D,0,n.x,n.y,i.x,i.y,r.width,r.height),t}startRenderPass(e,t=!0,i,r){let n=this._renderTargetSystem,s=e.colorTexture,a=n.getGpuRenderTarget(e),o=r.y;e.isRoot&&(o=s.pixelHeight-r.height),e.colorTextures.forEach(u=>{this._renderer.texture.unbind(u)});let l=this._renderer.gl;l.bindFramebuffer(l.FRAMEBUFFER,a.framebuffer);let h=this._viewPortCache;(h.x!==r.x||h.y!==o||h.width!==r.width||h.height!==r.height)&&(h.x=r.x,h.y=o,h.width=r.width,h.height=r.height,l.viewport(r.x,o,r.width,r.height)),!a.depthStencilRenderBuffer&&(e.stencil||e.depth)&&this._initStencil(a),this.clear(e,t,i)}finishRenderPass(e){let t=this._renderTargetSystem.getGpuRenderTarget(e);if(!t.msaa)return;let i=this._renderer.gl;i.bindFramebuffer(i.FRAMEBUFFER,t.resolveTargetFramebuffer),i.bindFramebuffer(i.READ_FRAMEBUFFER,t.framebuffer),i.blitFramebuffer(0,0,t.width,t.height,0,0,t.width,t.height,i.COLOR_BUFFER_BIT,i.NEAREST),i.bindFramebuffer(i.FRAMEBUFFER,t.framebuffer)}initGpuRenderTarget(e){let t=this._renderer,i=t.gl,r=new om;return e.colorTexture.resource===t.gl.canvas?(r.framebuffer=null,r):(this._initColor(e,r),i.bindFramebuffer(i.FRAMEBUFFER,null),r)}destroyGpuRenderTarget(e){let t=this._renderer.gl;e.framebuffer&&(t.deleteFramebuffer(e.framebuffer),e.framebuffer=null),e.resolveTargetFramebuffer&&(t.deleteFramebuffer(e.resolveTargetFramebuffer),e.resolveTargetFramebuffer=null),e.depthStencilRenderBuffer&&(t.deleteRenderbuffer(e.depthStencilRenderBuffer),e.depthStencilRenderBuffer=null),e.msaaRenderBuffer.forEach(i=>{t.deleteRenderbuffer(i)}),e.msaaRenderBuffer=null}clear(e,t,i){if(!t)return;let r=this._renderTargetSystem;typeof t=="boolean"&&(t=t?li.ALL:li.NONE);let n=this._renderer.gl;if(t&li.COLOR){i??(i=r.defaultClearColor);let s=this._clearColorCache,a=i;(s[0]!==a[0]||s[1]!==a[1]||s[2]!==a[2]||s[3]!==a[3])&&(s[0]=a[0],s[1]=a[1],s[2]=a[2],s[3]=a[3],n.clearColor(a[0],a[1],a[2],a[3]))}n.clear(t)}resizeGpuRenderTarget(e){if(e.isRoot)return;let t=this._renderTargetSystem.getGpuRenderTarget(e);this._resizeColor(e,t),(e.stencil||e.depth)&&this._resizeStencil(t)}_initColor(e,t){let i=this._renderer,r=i.gl,n=r.createFramebuffer();if(t.resolveTargetFramebuffer=n,r.bindFramebuffer(r.FRAMEBUFFER,n),t.width=e.colorTexture.source.pixelWidth,t.height=e.colorTexture.source.pixelHeight,e.colorTextures.forEach((s,a)=>{let o=s.source;o.antialias&&(i.context.supports.msaa?t.msaa=!0:F("[RenderTexture] Antialiasing on textures is not supported in WebGL1")),i.texture.bindSource(o,0);let l=i.texture.getGlSource(o).texture;r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+a,3553,l,0)}),t.msaa){let s=r.createFramebuffer();t.framebuffer=s,r.bindFramebuffer(r.FRAMEBUFFER,s),e.colorTextures.forEach((a,o)=>{let l=r.createRenderbuffer();t.msaaRenderBuffer[o]=l})}else t.framebuffer=n;this._resizeColor(e,t)}_resizeColor(e,t){let i=e.colorTexture.source;if(t.width=i.pixelWidth,t.height=i.pixelHeight,e.colorTextures.forEach((r,n)=>{n!==0&&r.source.resize(i.width,i.height,i._resolution)}),t.msaa){let r=this._renderer,n=r.gl,s=t.framebuffer;n.bindFramebuffer(n.FRAMEBUFFER,s),e.colorTextures.forEach((a,o)=>{let l=a.source;r.texture.bindSource(l,0);let h=r.texture.getGlSource(l).in
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var sS = r.shader;
var p = s.glProgram;
var ugS = r.uniformGroup;
var resources;
`],n=!1,s=0,a=0,o=t._getProgramData(e.glProgram);for(let h in e.groups){let u=e.groups[h];i.push(`
resources = g[${h}].resources;
`);for(let d in u.resources){let p=u.resources[d];if(p instanceof ti)p.ubo?i.push(`
sS.bindUniformBlock(
resources[${d}],
sS._uniformBindMap[${h}[${d}],
${s++}
);
`):i.push(`
ugS.updateUniformGroup(resources[${d}], p, sD);
`);else if(p instanceof eo)i.push(`
sS.bindUniformBlock(
resources[${d}],
sS._uniformBindMap[${h}[${d}],
${s++}
);
`);else if(p instanceof Dt){let f=e._uniformBindMap[h][d],y=o.uniformData[f];y&&(n||(n=!0,r.push(`
var tS = r.texture;
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